Pushing pixels, literally
Pixel art is part meditation and part systems problem. A tiny grid leaves nowhere for an idea to hide; silhouette, palette, timing, and contrast must do all the work.
I use it to make assets for game prototypes and to explore visual ideas quickly. It also fed directly into Darshan Diversion, a Global Game Jam project I designed and wrote with a team of three. The game’s satire of temple restrictions was later covered by NPR, Quartz, Scroll, and Homegrown.
Constraints make style. They also make finishing possible.