Re-centering a learning platform on accumulated user pain
Leading design for dashboards, reports, and learning games while rebuilding the team’s trust and delivery cadence.
- Education
- Design leadership
- Product
Selected work · 2013–2026
Not a gallery of finished screens. These are stories about rules, platforms, teams, research, and the decisions that made better outcomes repeatable.
7 systems on the table
Leading design for dashboards, reports, and learning games while rebuilding the team’s trust and delivery cadence.
Three working bets on AI characters, task automation, and cognitive support — each built to expose a different trust problem.
Scaling game craft, platform UX, and a multidisciplinary design organisation without turning quality into a bottleneck.
Schema-driven interfaces, health observability, and platform frameworks that helped teams ship consistent enterprise workflows.
Defining the core mechanics, information architecture, brand, and operational logic for a new category of casual skill gaming.
Building a research practice, team, and low-cost lab that turned direct user evidence into an everyday product habit.
Creative direction, game systems, economy design, and Unity prototypes for games built inside a fast-moving social platform.
The archive keeps growing