Designing the rules before the screens
MGPL was an early real-money casual gaming platform in India. The product needed much more than a lobby and visual style: it required rules for matching players, expressing skill, creating tournaments, handling bonus currency, and sustaining trust.
I worked across the platform and its games, leading designers and artists while collaborating closely with product and engineering on system architecture.
One example was a push-pop bucket model for matchmaking. Designing the system with developers helped reduce computational cost while improving the player experience. That collaboration captured the broader approach: treat UX, game logic, and backend constraints as parts of the same design surface.
The platform helped shape constructs that later became common across India’s casual real-money gaming category.