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Totality Corp · MGPL · 2017–2018

Architecting an early real-money casual gaming platform

Defining the core mechanics, information architecture, brand, and operational logic for a new category of casual skill gaming.

GamesPlatformZero-to-one
RoleLead, UX and Games
Timeline2017–2018
TeamDesigners, artists, product, and engineering

Measured impact

01

Created tournament formats, leaderboards, bonus currency, and loyalty systems

02

Designed matchmaking and skill-balancing logic with engineering

03

Took an end-to-end platform concept rapidly toward market

Designing the rules before the screens

MGPL was an early real-money casual gaming platform in India. The product needed much more than a lobby and visual style: it required rules for matching players, expressing skill, creating tournaments, handling bonus currency, and sustaining trust.

I worked across the platform and its games, leading designers and artists while collaborating closely with product and engineering on system architecture.

One example was a push-pop bucket model for matchmaking. Designing the system with developers helped reduce computational cost while improving the player experience. That collaboration captured the broader approach: treat UX, game logic, and backend constraints as parts of the same design surface.

The platform helped shape constructs that later became common across India’s casual real-money gaming category.

Continue exploring

Different medium.
Same builder instinct.

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