rant01
PLAY
- Games
- Design practice
Designers must play more games
Games are not an escape from product work. They are a dense, playable education in feedback, rules, motivation, and consequence.
Read note ↗Notes / rants / working models
Observations from making games, products, platforms, teams, and a suspicious number of side projects.
These are working thoughts, not stone tablets. Good ideas deserve to change when they meet better evidence.
03 entries
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Games are not an escape from product work. They are a dense, playable education in feedback, rules, motivation, and consequence.
Read note ↗Natural language feels universal until a system is uncertain, takes action, remembers the wrong thing, or needs to earn trust.
Read note ↗Team boundaries, decision rights, and operating rhythms eventually become user journeys — whether you designed them or not.
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