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Hike Messenger · 2016–2017

Making user research fast enough to change the product

Building a research practice, team, and low-cost lab that turned direct user evidence into an everyday product habit.

ResearchProduct cultureMobile
RoleUX Research Lead
Timeline2016–2017
Team5-person user research team across product squads

Measured impact

01

500+ one-on-one interviews across 30+ studies

02

Research cycles reduced from about 8 weeks to 3 days

03

Study cost reduced from roughly $25,000 to $400

Research had to match product speed

Hike’s teams were shipping quickly, but traditional outsourced research could take weeks and cost more than many teams could justify. The result was predictable: user evidence arrived late or not at all.

I set up an internal usability lab and grew a five-person research team. We created a complete path from intake and recruitment through moderation, analysis, and reporting, designed around the cadence of product decisions.

A small technical system changed the economics

My interests in cameras, gadgets, and making things became useful. I designed a low-cost setup using two webcams, a tripod, live device capture, and keyboard markers for notable moments. The raw session could be rendered into chaptered video within minutes.

This helped take a typical research cycle from roughly eight weeks and $25,000 to three days and about $400. Over the year, we conducted more than 500 one-on-one interviews across 30+ studies spanning usability, concept testing, competitive benchmarks, and behavioural inquiry.

The real output was a habit

The lab mattered, but the bigger outcome was cultural. Product teams began treating quick iterative research as a normal part of making, rather than a special event requiring a large budget and perfect brief.

Research became effective when the operational system removed excuses to skip it.

Continue exploring

Different medium.
Same builder instinct.

More work ↗Enter the lab ↗