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Wayground (formerly Quizizz) · 2025–2026

Re-centering a learning platform on accumulated user pain

Leading design for dashboards, reports, and learning games while rebuilding the team’s trust and delivery cadence.

EducationDesign leadershipProduct
RoleHead of Design
Timeline2025–2026
TeamProduct design with product, engineering, data, and leadership

Measured impact

01

Experiences used by 75M+ teachers, administrators, and students

02

Stabilised and restructured the design team

03

Shifted planning toward systemic, accumulated user pain

A mature product carries history

At Wayground, the visible brief covered dashboards, reports, and learning games used by more than 75 million people. The deeper design problem was accumulated complexity: years of individually reasonable decisions had created recurring friction across journeys.

I partnered with leadership to make systemic user pain a product theme, not a cleanup list. That meant looking across features for repeated failure modes, connecting qualitative evidence with product signals, and giving foundational experience work a place in planning.

The team was part of the product problem

Before sustainable product change, the design organisation needed a dependable operating rhythm. I restructured the team, clarified ownership, and rebuilt trust with cross-functional partners through more predictable critique and delivery.

The lesson was simple: teams cannot resolve systemic product debt if their own interfaces are unclear. Organisational design and product design are often the same kind of work at different scales.

Continue exploring

Different medium.
Same builder instinct.

More work ↗Enter the lab ↗