A card table designed for the phone in your hand
Most Teen Patti games assumed landscape play and large downloads. For Hike Messenger, we created a portrait-oriented version that could live naturally inside a chat platform and stay under 1MB.
As creative lead, I directed a cross-functional team across art, interaction, and development. The constraints forced us to be disciplined: every asset, gesture, animation, and rule had to earn its place.
Alongside Teen Patti, I worked on a Bollywood role-playing concept, designing relationships, quests, progression, and the in-game economy, then prototyping and balancing systems in Unity. I also pitched a quiz-based collectible card game that was green-lit immediately.
This is where product design and game design stopped feeling like separate disciplines to me. Both are ultimately about making rules understandable, feedback meaningful, and the next action worth taking.