Re-centering a learning platform on accumulated user pain
Leading design for dashboards, reports, and learning games while rebuilding the team’s trust and delivery cadence.
- Education
- Design leadership
- Product
Product + game design leader · Bengaluru, India
Building at the edge of art × technology
I’m K V Ketan — a design leader, game maker, researcher, and inveterate tinkerer. I turn messy, high-stakes problems into things people can understand, use, and enjoy.

Built with teams at
Leading design for dashboards, reports, and learning games while rebuilding the team’s trust and delivery cadence.
Scaling game craft, platform UX, and a multidisciplinary design organisation without turning quality into a bottleneck.
Schema-driven interfaces, health observability, and platform frameworks that helped teams ship consistent enterprise workflows.
Building a research practice, team, and low-cost lab that turned direct user evidence into an everyday product habit.
02 · The through-line
I was writing code, prototyping games, and soldering circuits long before AI made “builder” fashionable. Neurodivergence gives me an unusually wide field of view; design gives that curiosity structure.
My career has moved through interaction design, game systems, research, enterprise platforms, and design leadership. The medium changes. The instinct does not: understand the whole machine, then make every part work better together.
The longer story ↗Trace incentives, constraints, flows, and second-order effects.
Build enough to expose what a deck or mock-up cannot.
Give teams context, standards, and room to make excellent decisions.
Building for sound, feel, ergonomics, and the tiny feedback loops underneath every keystroke.
↗Using severe visual constraints to build worlds, jokes, and playable points of view.
↗Arduino sketches, PCB experiments, small instruments, and the pleasure of a system becoming physical.
↗Salesforce Design Days · 2024
Games as a practical toolkit for feedback, systems thinking, and designing human motivation.
Product (Un)Conference
Design for All, Vol. 8, No. 3
4th International Conference on Intelligent HCI
Games are not an escape from product work. They are a dense, playable education in feedback, rules, motivation, and consequence.
6 min ↗ 02essayNatural language feels universal until a system is uncertain, takes action, remembers the wrong thing, or needs to earn trust.
7 min ↗ 03field-noteTeam boundaries, decision rights, and operating rhythms eventually become user journeys — whether you designed them or not.
5 min ↗